New Developments…

October 29, 2007

Well life’s been kinda crazy since I moved down to london to start my new job down here.. I’ve kinda fallen a little behind on myXNA work in favour of catching up with real life. Apart from getting engaged, moving in with my twin bro, completing a multitude of Xbox360 titles (including Halo3) & developing a complete viseme generation pipeline & lip sync animation framework for our PSP title at work, I’ve been keeping myself busy trying to catch up on lost time with SMC as well as working on a little something else…:

Orbit

Orbit is a 2D puzzle game I started working on one day when I was bored at work.. It really speaks something regarding the productivity of XNA as a development platform considering I got as far as this with only a few days of development time.. Then again I did have the benefit of using the engine i’ve been working on for SMC for the past several months and so I guess it did kind of make life alot easier. I guess it also says something about the flexibility of my little engine there too! The game is fairly simple so far & most of the basic functionality is there. The graphics are currently placeholder (since some of them were ripped from the inet…) & i’m sure as soon as I can find an artist I can redo them :D

Anyways now I finally gotaround to having the internet setup at home i’ll be getting back into SMC in full swing and then maybe if I get some free time I can finish off orbit too..

Until then!

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