New Developments…
October 29, 2007
Well life’s been kinda crazy since I moved down to london to start my new job down here.. I’ve kinda fallen a little behind on myXNA work in favour of catching up with real life. Apart from getting engaged, moving in with my twin bro, completing a multitude of Xbox360 titles (including Halo3) & developing a complete viseme generation pipeline & lip sync animation framework for our PSP title at work, I’ve been keeping myself busy trying to catch up on lost time with SMC as well as working on a little something else…:

Orbit is a 2D puzzle game I started working on one day when I was bored at work.. It really speaks something regarding the productivity of XNA as a development platform considering I got as far as this with only a few days of development time.. Then again I did have the benefit of using the engine i’ve been working on for SMC for the past several months and so I guess it did kind of make life alot easier. I guess it also says something about the flexibility of my little engine there too! The game is fairly simple so far & most of the basic functionality is there. The graphics are currently placeholder (since some of them were ripped from the inet…) & i’m sure as soon as I can find an artist I can redo them
Anyways now I finally gotaround to having the internet setup at home i’ll be getting back into SMC in full swing and then maybe if I get some free time I can finish off orbit too..
Until then!
Been a while..
October 1, 2007
Well it’s been a while since I last updated my blog. For the past few months i’ve been settling into my new role in my new london based company. So far things have been really great both in terms of socially integrating into the community of the company (really important in terms of encouraging a strong work ethic) and as well as developing my knowledge base and skills as a games programmer. It’s strange because i’m the only junior coder in the entire company which is a little daunting sometimes when your surrounded with a whole wealth of knowledge and experience but I’ve been keeping myself open to learning new things and have tried to be as careful as I can be when writing critical code in terms of making sure it’s stylistically consistent with the rest of the guy’s work whilst adding my own little flavour to keep my stuff readable, well structured and maintainable.